SERVICES

-Composing, arranging

-Sound design

-Music production, recording, mixing, remixing 

-Session musician

-sound and dialogue editing or restoration, 

-foley sound

-location and field recording

-live engineering

-Education: individual and group classes and workshops, in person or online.


Rates and options:

Flexible hourly and per project contract rates. My fee varys on the workload and demands for each project. 

Theatrical and performing arts productions: 

-Starting contract fee is $3300 for only sound design, or only music composition. 

-$6000 for both Sound design and composition.

Hourly Rates

-Live Sound engineering: $35 with a 4 hour minimum.

-$40 per hour for recording, mixing, remixing, sound editing or restoration.

- $50 per hour Dialogue editing/clean up, foley, field recording

-Session musician, or as live musician: $50 per hour

-$150 for original music composition including studio production

Music Licensing:

My catalogue of existing original music spanning 25 years is available for licensing.

-$50 per minute of non-exclusive music license

-$100 per year, per one minute of exclusive music license.


Music doesn’t fall off trees. One minute’s worth of original music can take 2 to 3 days to complete, depending on it’s complexity and how many tracks are needed. For example: 1 day to write and explore and record basic tracks, another day to edit, arrange, and make a rough mix.  A 3rd day to fine tune the mix and/or make changes. Composing and Recording is a specialized skill which takes years of studying, field experience, and investment in equipment.

Below is my list of instruments and gear I have in stock. I have access to other high quality gear, mics, amps, and instruments from other studios and professional musicians as well.  If I don’t have it or can’t play it, I can get it, or hire the right musician. Aside from my studio, I have access to other professional studios as well.


Software: Ableton Live, Logic Pro X, Q lab, EW Rah, Source Nexus, Izotope, Pro Tools, Battery 3.

Hardware: PreSonus Fire Studio, MOTU Express, MOTU Traveler, Digi 001, Akai APC 20, Yamaha MG 12/4, Behringer 802, Samson Q5, Olympus LS-10, GigAport AG. (I have experience with Presonus Live 24.4.2, Mackie, Soundcraft, and Allen Heath mixers.)

Gear for vintage media digitization or transfers: High quality DAT, Mini Disc, VHS, Turntable, Cassette, CD, and ADAT decks.

Mics: Electro Voice RE 320, Shure Beta 87A, AKG C 2000-B, Monoprice 600/800, two SM57, two SM58, Crown GLM 200, two Oktava MK-012-01, Blue SnowBall, Sony ECM-16, hydroponic condenser mic, and various contact mics.

Effects processors and electronics: TC Electronics M3000, Line 6 Pod XT live, Korg mini KP2, rare Frostwave Resonator, rare Clamourbox dual oscillator noise shaper, Alesis Air FX, Ebow.

Effects Pedals: Rainger Bleep; Electro Faustus: Guitardammerung, Disruptor, Super Disruptor; Pigtronix: Mothership 2, Compressor, Disnortion; Mooer: Ocean Machine, Pitch Step, Mod Factory; Earthquaker Rainbow Machine; DOD analog delay, Ibanez Session Man, Noise Maker Donner Party; Joyo: Pipebomb, Reverb Tank; Biyang Fuzzstar; and a few volume/wah/expression pedals 

Speakers: KRK Rockets, rare Japanese Eclipse.

Amps: VOX AC30, Fender Rumble, Crate and Fender practice amps.

Instruments:

Electric guitars and bass: Hagstrom Viking Deluxe, Gibson Thunderbird, Fender Telecaster, Fender Mod Jaguar bass.

Acoustic Guitars: Alvarez Classical, Ibanez Performer

Strings: Cello, Fender Banjo, Washburn Mandolin, Appalachian mountain dulcimer, banjolina, autoharp, ukeline.

Keys, Synths, controllers: Virus B, Arp Omni, Hammond organ, M-Audio Axiom 49, AKAI APC Key 25, Bontempi organ, accordion.

Winds: wooden and clay flutes from various countries; a collection Mayan wooden trumpets, conch shells, Chirimoya, and harmonicas.

Percussion: Mapex drum kit, 2 Djembes,, cajon, and various hand percussion.

Experimental & Foley: Wooden, metal, and stringed instruments by Richard Waters including his famous Waterphone, modified motherboard; my original one of a kind metal, wood, and stringed instruments; electronic noise makers and toys, and lots of found objects.